The name Lilgap Sei Cěl is derived from the Goblin language, as Lilgap Sei Cěl was founded by Syntoma, who was culturaly KLEO.
Climate
Lilgap Sei Cěl has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 19°C (66°F). Lilgap Sei Cěl receives an average of 270 cm/y (106 in/y) of precipitation, most of which comes in the form of rain during the spring. Lilgap Sei Cěl covers an area of nearly 40 km2 (16 mi2), and an average elevation of 4570 m (14993 ft) above sea level.
Overview
Lilgap Sei Cěl was founded durring the late 11th century, by Syntoma. The establishment of Lilgap Sei Cěl suffered from many setbacks, delays, and obsticles, most notably a group of Lilgap Sei Cěl which required millitary assistance exterminate before the community could finish being built.
Lilgap Sei Cěl was built using the conventions of KLEO durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Lilgap Sei Cěl is no diffrent. The city's buildings feature plaster covered brick construction taking the shape of large simple gemometric shapes which ate then embelished with decorative features, but retain their simple shapes in spite of the added features such as pillars, faccaddes, and covered walkways. The blocky nature gives a general impression of extreem age, as if each structure has existed since time immemorial.
Lilgap Sei Cěl is buildings are speckled and packed arround broad cobblestone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Astonishigly, the would-be-castle fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Right off the bat Lilgap Sei Cěl hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Many of those buildings are schools, scriptoriums, and even one college. One can only wonder what knowledge the town has come into.
Civic Infrastructure
Lilgap Sei Cěl has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Lilgap Sei Cěl has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Lilgap Sei Cěl. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Lilgap Sei Cěl's parks.
Lilgap Sei Cěl has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lilgap Sei Cěl.
Lilgap Sei Cěl has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Lilgap Sei Cěl has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Lilgap Sei Cěl has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Lilgap Sei Cěl has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Lilgap Sei Cěl has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Lilgap Sei Cěl has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Lilgap Sei Cěl has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lilgap Sei Cěl's public wards, blessings, and other arcane systems.
Lilgap Sei Cěl has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Lilgap Sei Cěl possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Lilgap Sei Cěl's grid is powered by a god's will and kindness.
Lilgap Sei Cěl's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Lilgap Sei Cěl has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Lilgap Sei Cěl's natural decorations nor waterways.
Lilgap Sei Cěl has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Lilgap Sei Cěl has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Lilgap Sei Cěl has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Lilgap Sei Cěl's town hall was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.
Due to the actions of local Kami, winter is long in Lilgap Sei Cěl.
The Gremlin near Lilgap Sei Cěl are known to be quite timid.
Lilgap Sei Cěl's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Truename Magic energies of tier 2 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 18
Farmers: 28
Farm Laborer: 53
Hunters: 29
Milk Maids: 23
Ranchers: 12
Ranch Hands: 28
Shepherds: 23
Farmland: 39119 m2
Cattle and Similar Creatures: 2420
Poultry: 29049
Swine: 1936
Sheep: 96
Goats: 19
Horses, Mounts, and Beasts of Burden: 968
Craftsmen
Arms and Toolmakers: 18
Blacksmiths: 21
Bookbinders: 12
Buckle-makers: 13
Cabinetmakers: 23
Candlemakers: 31
Carpenters: 32
Clothmakers: 24
Coach and Harness Makers: 9
Coopers: 26
Copper, Brass, Tin, Zinc, and Lead Workers: 13
Copyists: 9
Cutlers: 8
Fabricworkers: 21
Farrier: 47
Furriers: 6
Glassworkers: 30
Gunsmiths: 21
Harness-Makers: 9
Hatters: 17
Hosiery Workers: 6
Jewelers: 11
Leatherwrights: 24
Locksmiths: 9
Matchstick makers: 15
Musical Instrument Makers: 13
Painters, Structures and Fixtures: 12
Paper Workers: 14
Plasterers: 13
Pursemakers: 16
Roofers: 10
Ropemakers: 9
Rugmakers: 9
Saddlers: 17
Scabbardmakers: 19
Scalemakers: 10
Scientific, Surgical, and Optical Instrument Makers: 6
Sculptors, Structures and Fixtures: 9
Shoemakers: 9
Soap and Tallow Workers: 33
Tailors: 55
Tanners: 11
Upholsterers: 13
Watchmakers: 12
Weavers: 29
Whitesmiths: 7
Merchants
Adventuring Goods Retellers: 6
Arcana Sellers: 6
Beer-Sellers: 12
Booksellers: 14
Butchers: 24
Chandlers: 22
Chicken Butchers: 25
Entrepreneurs: 10
Fine Clothiers: 24
Fishmongers: 26
Florists: 5
Potion Sellers: 16
Resellers: 42
Spice Merchants: 14
Wine-sellers: 18
Wheelwright: 14
Woodsellers: 8
Service workers
Bakers: 50
Barbers: 52
Coachmen: 13
Cooks: 37
Doctors: 22
Gamekeepers: 15
Grooms: 8
Hairdressers: 35
Healers: 28
Housekeepers: 25
Housemaids: 48
House Stewards: 27
Inns: 9
Laundry maids: 18
Maidservants: 33
Nursery Maids: 17
Pastrycooks: 37
Restaurateur: 37
Tavern Keepers: 40
Specialized Laborer
Ashworkers: 14
Bleachers: 8
Chemical Workers: 5
Coal Heavers: 20
In-Town Couriers: 21
Long Haul Couriers: 22
Dockyard Workers: 20
Gas Workers: 4
Hay Merchants: 7
Leech Collectors: 25
Millers: 23
Miners: 21
Oilmen and Polishers: 14
Postmen: 22
Pure Finder: 12
Skinners: 31
Sugar Refiners: 5
Tosher: 15
Warehousemen: 32
Watercarriers: 19
Watermen, Bargemen, etc.: 26
Skilled Laborers
Accountants: 12
Alchemist: 15
Clerk: 18
Dentists: 9
Educators: 27
Engineers: 13
Gardeners: 9
Mages: 7
Plumbers: 9
Pharmacist: 11
Professors: 4
Scientists: 7
Wizards: 4
Civil Servants
Adventurers: 9
Bankers: 13
Civil Clerks: 23
Civic Iudex: 11
Consultants: 6
Exorcist: 24
Fixers: 11
Kami Clerk: 18
Landlords: 19
Lawyers: 12
Legend Keepers: 16
Militia Officers: 80
Monks, Monastic: 27
Monks, Civic: 29
Historian, Oral: 22
Historian, Textual: 11
Policemen, Sheriffs, etc.: 21
Priests: 44
Rangers: 13
Rat Catchers: 14
Scholars: 14
Spiritualist: 17
Slayers: 5
Storytellers: 35
Military Officers: 37
Cottage Industries
Brewers: 27
Comfort Services: 35
Enchanters: 10
Herbalists: 11
Jaminators: 29
Needleworkers: 32
Potters: 15
Preserve Makers: 26
Quilters: 13
Seamsters: 56
Spinners: 28
Tinker: 11
Weaver: 22
Artists
Actors: 9
Architects: 3
Bards: 15
Costumers: 5
Dancers: 11
Drafters: 6
Engravers: 7
Fine Furniture Carpenters: 4
Glaziers: 10
Inlayers: 9
Musicians: 27
Painters, Art: 4
Playwrights: 10
Sculptors, Art: 8
Wood Carvers: 32
Writers: 38
Produce Industries
Butter Churners: 32
Canners: 28
Cheesmakers: 34
Ice Merchants: 4
Millers: 20
Picklers: 15
Smokers: 11
Stockmakers: 10
Tobacconists: 15
Tallowmakers: 22
3560 of Lilgap Sei Cěl's population work within a Foundational Occupation.
196 work in Agriculture
781 work as Craftsmen
286 work as Merchants
551 work as Service Workers
366 work as General Laborers
145 work as Skilled Laborers
531 work as Civil Servants
315 work in Cottage Industries
198 work as Artists
191 work in Produce Industries
5930 of Lilgap Sei Cěl's population do not work in a formal occupation, but do contribute to the local economy. 193 (2%) are noncontributers.
Points of Interest
Lilgap Sei Cěl has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).
Lilgap Sei Cěl's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from the rampage of a legendary monster. One of Lilgap Sei Cěl's local festivals commemorates this miracle.